COAL ENGINEERING ›› 2015, Vol. 47 ›› Issue (5): 131-133.doi: 10.11799/ce201505042
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Abstract: Because of the lacking of realistic, the operators which use these systems cannot immerse in the simulation training system. Taking EBH-120 road header as a example, a motion simulation method based on physics engine is figured out. It uses 3ds Max for making 3D models and Newton physics engine for dynamic simulation. A tracked vehicle training system with real physics characteristics was developed based on Quest3D, which can improve the deficiency in coal mine training field.
Key words: Virtual Reality, Dynamics, Physics Engine, Immersion
CLC Number:
TP391.9
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URL: http://www.coale.com.cn/EN/10.11799/ce201505042
http://www.coale.com.cn/EN/Y2015/V47/I5/131